Modelling Vegetation with L-Systems Using an Image

Realistic models of vegetations are very essential piece of immersive virtual environment simulations. We develop a novel technique to convert a single captured image of a vegetation to a 3D model using L-Systems, a context-free grammar that we adapt to procedurally model vegetation. We also propose a pipeline that is semi-automated with manual interventions for accurate identification of tree branches and trunk.

Graduate Student

My research interests include 3D vision, neural rendering, computer graphics, augmented and virtual reality.

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